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AI Insights · Timothy · April 2025

Performance of Top Slime Games on Android in Netherlands, Q1 2025

Explore the performance trends of the top slime games on Android in the Netherlands during the first quarter of 2025, with insights from Sensor Tower.

Performance of Top Slime Games on Android in Netherlands, Q1 2025

The first quarter of 2025 saw varied performances among the top slime games on the Android platform in the Netherlands. Here's a closer look at how these apps fared, based on data from Sensor Tower.

Super Slime Simulator: DIY Art showed fluctuating weekly downloads, starting at 1.5K and seeing a dip mid-quarter before recovering to 1.4K by the end of March. Revenue was sporadic, peaking at $27 in January and $20 in early March. Active users peaked at 3.3K in February but saw a significant decline towards the end of the quarter.

Bruno – My Talking Slime Pet maintained a consistent trend in weekly active users, hovering around 12K. Downloads began at 1.5K, gradually declining to 364 by quarter's end. Revenue had a notable spike to $28 at the start and saw another peak at $25 in March.

Super Big Slime: Black Hole 3D experienced a steady increase in revenue, reaching $70 mid-March. Downloads varied, with a notable peak of 863 in early March, while active users remained relatively stable around 10K, with a peak of 12.4K in early March.

Fluid Simulation had stable download numbers, starting at 273 and dropping slightly to 123 by the end of the quarter. Revenue was consistent, peaking at $34 in January. Active users showed a downward trend, decreasing from 743 to 470 by March.

Finally, My Talking Slimy Slime Pet Cat generated the highest revenue among the apps, starting at $452 and ending at $194. Downloads were consistent, with a slight decrease from 416 to 136. Active users gradually decreased from 2K to 1.5K.

For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025